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- And the mists parted revealing kh@www.hials.no
- k> If necessary or desired, I'd be more than willing to help you out on the
- k> different aspects of the protocol and hardware access. And maybe, just
- k> maybe, we could design a protocol small enough to work on 31250 bps. I'm
- k> not the greatest of optimists on just that, though...
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- Why? the networking protocols only need to transfer each player's movement
- and action packets to every machine once a frame!
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- k>
- k> By the way, when you say we need to send out a package each cycle, just
- k> how do you define cycle? Each time a specific machine is about to make
- k> another screen redraw? Each VBL (Shiver)?
- k>
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- Each screen update - which needs to be synced to the slowest machines
- refresh rate.
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- BFN
-
- [)ave
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